Jamir Blanco
Jamir Blanco
Senior Character / Creature Modeler - Blizzard Cinematics
Los Angeles, United States

Summary

Jamir Blanco is a cinematic character and creature artist specializing in high-end digital sculpting, collectible design, and cinematic characters for the film and game industries.

Over the course of his career, he has contributed to some of the entertainment industry’s most recognizable franchises through work with Blizzard Entertainment, Square Enix, MPC, and other leading studios. His credits include Diablo IV, World of Warcraft, Ghost in the Shell, Fantastic Beasts and Where to Find Them, and Marvel’s Avengers, helping bring characters and worlds to life across cinematics, games, and feature films.

In addition to studio productions, Jamir has developed a growing body of independent collectible sculptures and personal artistic work. His art has been featured through industry publications, convention appearances, and an expanding online audience centered around cinematic art, character & creature design, and digital sculpting.

Skills

SculptingModelingTexturingLook DevelopmentArt Direction

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Diablo IV: Lord of Hatred
    • Year
      2026
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Midnight
    • Year
      2026
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      Diablo IV: Vessel of Hatred
    • Year
      2025
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: The War Within
    • Year
      2024
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      Diablo IV
    • Year
      2023
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcaft: Dragonflight
    • Year
      2022
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      Marvel's Avengers
    • Year
      2020
    • Role
      Modeler / Texture Artist
    • Company
      Square Enix / Crystal Dynamics
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Modeler / Texture Artist
    • Company
      MPC
    • Movie
      Fantastic Beasts and Where to Find Them
    • Year
      2016
    • Role
      Modeler / Texture Artist
    • Company
      MPC

Experience

  • Senior Character / Creature Modeler at Blizzard Entertainment
    Irvine, US
    May 2019 - Present

    Character and Creature modeling / texturing at Blizzard Cinematics

    - Diablo IV: Lord of Hatred

    - World of Warcraft: Midnight

    - Diablo IV: Vessel of Hatred

    - World of Warcraft: The War Within

    - Diablo IV

    - World of Warcraft: Dragonflight

  • Modeler / Texture Artist at Square Enix / Crystal Dynamics
    Redwood City, US
    March 2017 - May 2019

    Modeling / Texturing / Look Development for real-time cinematic game content

    - Marvel's Avengers

  • 3D Generalist at MPC
    Montreal, CA
    January 2016 - January 2017

    Modeling / Texturing / Look Development / Scene Assembly / Lighting & Rendering for feature film:

    - Ghost in the Shell (feature film 2017)

    - Fantastic Beasts and Where to Find Them (feature film 2016)

  • 3D Generalist at Lava Studio
    Coral Gables, US
    May 2014 - April 2016

    Modeling / Texturing / Scene Assembly / Lighting / Rendering:

    - MLB Tonight 2016 (show open)

    - MLB Network: Gladiators (commercial)

    - The Florida Lottery: Goldrush (commercial)