Jamir Blanco is a cinematic character and creature artist specializing in high-end digital sculpting, collectible design, and cinematic characters for the film and game industries.
Over the course of his career, he has contributed to some of the entertainment industry’s most recognizable franchises through work with Blizzard Entertainment, Square Enix, MPC, and other leading studios. His credits include Diablo IV, World of Warcraft, Ghost in the Shell, Fantastic Beasts and Where to Find Them, and Marvel’s Avengers, helping bring characters and worlds to life across cinematics, games, and feature films.
In addition to studio productions, Jamir has developed a growing body of independent collectible sculptures and personal artistic work. His art has been featured through industry publications, convention appearances, and an expanding online audience centered around cinematic art, character & creature design, and digital sculpting.
Character and Creature modeling / texturing at Blizzard Cinematics
- Diablo IV: Lord of Hatred
- World of Warcraft: Midnight
- Diablo IV: Vessel of Hatred
- World of Warcraft: The War Within
- Diablo IV
- World of Warcraft: Dragonflight
Modeling / Texturing / Look Development for real-time cinematic game content
- Marvel's Avengers
Modeling / Texturing / Look Development / Scene Assembly / Lighting & Rendering for feature film:
- Ghost in the Shell (feature film 2017)
- Fantastic Beasts and Where to Find Them (feature film 2016)
Modeling / Texturing / Scene Assembly / Lighting / Rendering:
- MLB Tonight 2016 (show open)
- MLB Network: Gladiators (commercial)
- The Florida Lottery: Goldrush (commercial)